Posted by DesignAWay

A short history of games writing design

For centuries, certified tales were told by a person who shared stories with listeners, possibly around a fire. And listeners remembered these stories for many eras and passed them down to different generations in spoken conventions. Certain stories were continuously exaggerated, modernised, and refined. Myths were reorganized, customised to music and rhythm, and their narrative components recomposed to match the teller and their listeners.

Eventually, someplace round the period of Homer, someone began writing down the old narratives and myths; hence, the spoken custom began to diminish in the West. Diverse media grew. The impressive poem and its lesser relative, the folk song, became fashionable. Theatres and books advanced. By the time we got to the fourth century, spectacular custom had got to the stage where Aristotle was able to write influential Poetry. Then, around the twentieth century, the progression started to accelerate and the film industry manifested. To begin with, it was just an innovation; after, it became a way of videoing plays for the future generation. It feels that each method automatically defaults to what arrived earlier (plus games were the same). However, early innovators, like D.W Griffith realised that film editing, camera manoeuvring, and the use of diverse lenses was possible. Stories could be told through images as well as words. Setting the camera, lighting, angles, editing, and the music were all capable of telling stories; as opposed to words that could only survive as cards flashed on the screen. After that, sounds were included, which provided a completely new pallet of vocals and effects to filmmakers. At this point, a cinematic language was created.

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